Vault of Wardens

I Ain’t Even Cold – Defeat Ash’Golm while all party members are Fired Up in the Vault of the Wardens on Mythic difficulty.

For this achievement all of your party members must have Fired Up debuff and you get it by absorbing 5 Lava pools. Best way to do this is let one player at a time get the debuff.

1. Decide who’s taking debuff in which order. I recommend doing all three dps first then freeze the boss and after that healer and last the tank. Make sure dps focus on killing the adds or they detonate killing your entire party.

2. When the lava pools start spawning first player should be able to get all 5 stacks pretty quickly, make sure you don’t take 6th or the damage might be too much for your healer. Also pop some personal damage reduction cd’s to help your healer once you take the fifth stack.

When you have 5 stacks you immediately get the Fired Up debuff and that’s when you take most damage for around ~5 seconds while the lava stacks are wearing off, so before the next player goes wait till the stacks wear off and the player is fully healed.

Tip – If you’re 120 you’ll resist the debuff, – remove some gear down to 300 ilevel

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Who’s Afraid of the Dark? – Defeat Cordana after successfully navigating Creeping Doom without holding Elune’s Light while she is in the air, in Vault of the Wardens on Mythic difficulty.

This achievement, part of the Glory of the Legion Hero meta, is obtained during the Cordana Felsong encounter (last boss in Vault of the Wardens). It must be completed on Mythic difficulty.

The ability to avoid for this achievement is Creeping Doom. When Cordana Felsong uses this, she spawns a line of spirits that march across the platform and both deal damage and knock back anyone they come into contact with.

The successful completion of this achievement requires 2 elements:
No one must be carrying the Elune’s Light during Creeping Doom phases.
No one must be hit by Creeping Doom spirits AT ALL.

The spirits from Creeping Doom are hidden, but can be revealed by using Elune’s Light to illuminate them. Obviously, this achievement requires that you not use that to help you.
If you have Demon Hunter, Spectral Sight can reveal the gaps.

When Cordana Felsong casts Creeping Doom each time, she fires a volley of arrows that mark where the spirits are spawning. There will be a gap in this volley, that will tell you where the safe space is to navigate each wave.
Therefore, by watching Cordana at all times, you can determine where the gap is going to be. If one person in the group is particularly adept at spotting these, he/she can put down raid markers to identify each gap.

To get credit for this, the person carrying Elune’s Light must throw it onto the ground before Cordana Felsong casts Creeping Doom, and must only pick it up after ALL of the spirits have completely passed through the platform.
Picking it up too early will result in this achievement not being credited.
Note that the Creeping Doom spirits will be visible when they pass by the Elune’s Light orb on the floor, which may be a little helpful.

Cordana will cast this ability for the first time at 40% health, and thereafter 70 seconds after casting it the first time.
Ideally, using Bloodlust/ Heroism/ Time Warp after the first Creeping Doom can hopefully prevent another one from materializing.
You can delay the Creeping Doom phase by avoiding bringing her to 40%, in order to first clean up any Deepening Shadows that may be spreading across the platform.
The person carrying Elune’s Light must pay attention to the boss’ health, and be sure to throw down the light before she hits the 40% threshold.

Cordana spawns Creeping Doom in a particular way:
The first time (at 40% health), she will spawn 4 waves of spirits; she will trigger each wave after the previous wave is halfway across the platform.
During this phase, which lasts about 35 seconds, she is immune to damage.
For the second Creeping Doom phase (if there is one), she spawns only 2 waves perpendicular to each other, but spawns both simultaneously rather than staggered.
For the second Creeping Doom phase, Cordana is not immune and can be attacked (and hopefully killed soon after it has begun).

It looks like you have to grab the orb after Creeping Doom and kill boss while holding the orb.
A Specter, Illuminated – Illuminate and free the Specter of Vengeance in Vault of the Wardens on Mythic difficulty.

#After the dungeon is done, grab the Light of Elune that you used on Cordana’s fight and the other one just behind the elevator. With them, go to the hallway that is used to skip trash (connecting the eye guy and the golem guy) and there will be a ghost. Follow it, a mob will spawn, kill it.
Follow the hallway towards the north and Cordana’s ghost will spawn, with ugly green floor with her. Use the light to keep it at bay while you fight.
After Cordana is gone for good, look around for a third enemy, who will “Steal your light” even though you don’t have one. Kill him before he casts, or it will summon a BIG amount of adds.
The kill will grant you this achievement, which is required for Glory of the Legion Hero.

#get the light (I had the one from Cordana’s room and it didn’t despawn on me on the way up like some people have said).
Next, you go pick a room that Cordana or Tirathon is in (doesn’t matter which, I got Cordana first)
Cordana is in the small, seemingly empty room next to Glazer’s room
Tirathon is in the small, seemingly empty room next to Ash’golm’s room.
and you sit and wait.
Before too long, the attackable mob should spawn.
Kill it.
Wash/rinse/repeat for the next,
then simply head to the middle of the corridor for the Inquisitor.